Nali Admin
Posts : 30 Join date : 2011-03-25 Age : 38 Location : ♥ Canada ♥
| Subject: Classes: Marksman Fri Mar 25, 2011 4:21 pm | |
| Marksman:
With a steady finger and an even steadier will, the Marksman prefers to take out enemies from a distance. Their incredible range allows them to rain a volley of pain on any unfortunate victim within sight.
In addition to this deadly range, advances in Dwarven technology led them to use of gunpowder. Following a very different type of combat from the Assassin, Marksmen whittle down their opponents from a distance instead of focusing on a single, deadly attack. Their consistent damage over time makes them deadly opponents when left alone.
Skills:
Shooting Strike - Earth element skill. Deals 100% basic damage with bonus additional damage. If used when character is under "Soul Capture" status, character gains 1 "Spirit Bullet". Every "Spirit Bullet" adds 1 critical, max number is 20. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage. When this skill is used during "Soul Capture" status, no bullets are used.
Soul Capture Shot - Fire element skill. Deals 100% basic damage with bonus additional damage. Chance to activate "Soul Capture" status, which will cancel "Shooting Strike"'s cool-down and refresh the skill. Character will also replenish mana points every 2 seconds. If this skill is used when character is under "Soul Capture" status, character gains 1 "Spirit Bullet". Every "Spirit Bullet" adds 1 critical, max number is 20. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and increase the chance of activating "Soul Capture" status.
Bullet Time - Buff skill. Each attacking skill will now use bullets, hence releasing their full potential and damage. Can be used under Silent and Stunned status.
Continuous Reload - Buff skill. Immediately gain 2 bullets, and for a limited time, gain 1 "Spirit Bullet" every 4 seconds. Every "Spirit Bullet" adds 1 critical, max number is 20.
Soul Burning Strike - Fire element skill. Basic skill, deals 100% basic damage with bonus additional damage. Knocks target monster back (according to its health). When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and increase the distance of knock back. If the target monster is under "Hunter's Mark", it will be stunned.
Hunter's Mark - Marks target, lowers dodge and all resistance. Target cannot enter stealth mode.
Gunnery Knowledge - Passive skill. Increases shooting range for all single attacks.
Piercing Shot - Shoots through enemies in a straight row, dealing 100% basic damage with bonus additional damage. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and decreases targets' movement speed.
Weakening Mist - Area of Effect skill. Decrease surrounding enemies' critical and movement speed.
Swift Movement - Increases movement speed. Effect is canceled after receiving 5 attacks.
Aiming Knowledge - Passive skill. Increases critical.
Slowpoke's Shot (lol) - Deals 100% basic damage with bonus additional damage and cause target to stay rooted. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and if the target is under "Hunter's Mark", he will suffer decreased movement speed.
Increased Firepower - Passive skill. Increases critical damage.
Video: https://www.youtube.com/watch?v=VXqYSrZFJEo | |
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Crauza
Posts : 48 Join date : 2011-04-09
| Subject: Re: Classes: Marksman Mon Apr 18, 2011 6:44 pm | |
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